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I believe people were commenting on your including monks and rangers/SKs in same league.
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It is strange how people get into this hyper min/max mentality, where a slight difference in DPS and efficiency in killing a mob is what makes a class good or not.
10 people on a raid, let's say overall DPS is 300 (average 30dps each) (but usually in a raid you will have more, so the percentage goes even further down)
A monk joins in, he is UBAARRRRR with 45dps!!! ((but likely the dps isn't really close to double of a rangers equally geared, but I'm being really generous))
Overall dps is 315 now.....an entire increase of 5%. So, a fight that would have taken 360 seconds....now takes 343 seconds .....
In everquest terms, it doesn't mean much (especially higher end raids where more often than not you have way overkill). The mob is still going to die, in 360 seconds or 343 seconds.....everyone still gets pixels....
Is that really the definition of uber we are talking about? :P Ranger, monk, paladin, SK....all uber enough if you gear it and get the high end weapons. Play what you like, put in the time and get gear, and you can "compete" at the high end (IE play a decent role in DPSing the thing down).
I would be really curious to see an SKs dps with pet compared to a monks though. Anyone have numbers to back up their claims on uber monks?
Personally I like paladins / rangers a lot since they are handy off-healers and CC (helps if things get crazy to be able to root off of an enchanter or patch someone). I've saved many a person with just ranger heals :P