For just xp groups, mage and rogue are probably the most straight forward. at the highest levels and on raids, good mages and rogues can do a little bit more: rogues who understand aggro mechanics and zones well can sneakpull/CR effectively, while mages can (I think?) do some cool stuff with coth mechanics, although this may have changed.
Wizards wont get a whole lot of love for standard xp groups, and if your group is just single pulling non-caster mobs you're pretty 2nd rate. The only thing you'll be figuring out is whether to use fire,ice, or magic spells (or your best ratio nuke.} Once you start killing caster mobs you can start using stun/interrupt spells, and multi mob pulls you can use root effectively as you'll have the best root spells available to any class. Rain spells are pretty effective if you can find the right situations for them, and being able to use concussion well is great. You can also spam flux staff to aggro adds and park them where u want (if there's no enchanter...or with giants who are mez immune.) Many high level mobs are also immune to stun but are casters, and wizards can push to interrupt better than any other class as long as the mob is not magic immune/extremely resistant. While I think the general idea of a wizard is pretty straight forward, a lot of learning how to best perform is memorization of situations: Which mobs cast, which are immune to MR, which are immune to stun, which are weak to which element, how many hp's a mob has, etc, learning to control dps versus hate, etc.
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