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Old 08-31-2016, 08:21 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
Posts: 1,906
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The thought of playing Necro was just for nostalgia if they really did open an exact-classic timeline. Ultimately, it wouldn't even serve that purpose though.

When the game first came out, people didn't know what the hell they were doing. Necros weren't widely played because people were scared of being limited as an "Evil" character and didn't know about the immense power of the class. When the pet weapon-wielding trick did become widely known and more individuals were getting to high level as Necros and showing off everything the class could do, it was like an awesome roleplaying-themed reward for what they had to go through to get there. People would actually refuse to group with Necros back then, they would roleplay about not wanting to have anything to do with an "Evil" person.

So being a Necro was very much its own experience; they were treated as outcasts but then suddenly became incredibly powerful. It was very fitting. However, this narrative would not at all play out like that these days. Nobody would refuse to group with a Necro and everyone would know exactly how to maximize their power from day 1 and how to level the fastest and where to go to get all the best drops. Being a Necro would just mean needing to go farm and waiting in line with the tons of other people who are doing the exact same thing. At the same time, everyone would know it only lasts until Kunark comes out, at which point most of those farmed items become obsolete and Necros become much weaker. So why bother?
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