Quote:
Originally Posted by fadetree
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So...this is why instancing got invented.
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PvP is a much better solution.
Or if you have instancing, at least do it in such a way that the raid target itself is not instanced and there is competition with a PvE qualifier activity. When a raid mob spawns, teleport each guild who is present to some kind of instanced fight (with a capped number of players on each team). Whoever wins it the fastest is given a window to kill the raid target. If they fail, then the raid target becomes open to everyone (after healing back to the full health).