Quote:
Originally Posted by Raev
[You must be logged in to view images. Log in or Register.]
TLDR: playing Mario Kart to decide who can kill pixel dragons is fucking stupid, and the vast majority of players on the server recognize this, including you before your exposure to weapons grade Pixels
|
https://www.youtube.com/watch?v=jIEizf2S9As
The sad reality is that unless staff enforces a straight up rotation, the competition will always keep getting more and more cutthroat to a point where the rules are stretched to their absolute limit. One guild wants it just a bit more than the other, so they take one step further to gain an advantage, so the other guild follows suit, until they're both eventually sitting ontop of the spawn point. Out of all the 72h window autofires, Coth ducking garbage, herpaderp non CSR VPs and FTE without logic or fairness that have gone on before as raidscene meta, running for merbs with 1h mercy timer is pretty damned light and easy.
On topic, VP is imo harder since it requires a key to enter, the wurm splitting and random abilities mechanics can be pretty mean and unpredictable, roaming named dragons, can't get out without getting to the exits or rezzing outta there. Boss encounters in ToV need more bodies and you need proper class composition instead of 30 random whatever classes to throw at the 32k hp mob, but overall would say VP is far more demanding.