Quote:
Originally Posted by Baler
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Making video games is a kids dream today. But please leave it to the professionals. No one wants to fund you kickstarter while you learn how to code and make art for a sub par game made in what can be a novice friendly engine. One more thing, I hate people who make video games for $$$ not as a passion. I say that "video games are made by people with a job not a passion now-a-days."
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Wow geez, where you the one that did a 1 star to my thread rating too? lol you really hateses them indies.
Everything you said you can apply to AAA's. Are the mass hoards of WoW clones pushing any boundaries? Which is worse, self-financing/kickstart or dealing with a corporate investment board that tells you how they want the game made for best profits regardless of gameplay? Those boards are exactly what you $$$aid.
What's a professional, anyway? And does that require micro-payments?
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I assume you are not pointing that reply directly at me... I think. I'm not a kid and I've made quite a bit of money in my life coding, mostly in robotics. I deeply encourage indie development, and quite frankly has been my goto when looking for new games especially the past decade. Indie games are actually often the top selling games, and/or most awarded. Minecraft? EVE Online? FTL? to name a few, and there are many to name. It's actually the indies that push past the cookie cutter games, and for good reason, investment corps are not willing to take chances with their monies.
Anyway, obviously for the topic, it includes indie discussion too since Unity is primarily the leading indie engine now. Some AAA's are using it now too, like with making a Total War game, but then spoiled it with excessive micro payments. Some others too, like Star Wars, Ubisoft, Square Equinox, those Oddworld people, the youtube trailer list is
here.