Thread: Game Mechanics: Memory Blur Calculation
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Old 08-24-2016, 12:48 PM
fash fash is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
It favors a success roll too much here I believe.
Do you have any evidence that suggests the success rate is higher than your proposal? FWIW, if I had to guess, I'd say success seems less likely on p99 than the rates you've provided. 36% mem blur chance on at 53+ mob with lvl 4 mez, in particular, seems higher than my experience. With 36% chance, the expected number of casts for a success is less than 3. If that's accurate, I will be forgoing mem blur spells in favor of a few casts of low mana, fast cast mezes, save for when aoe mem blur is required.

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Naturally for something this specific you need developer quotes, and of course those aren't in era but something this inherent in the game code is unlikely to have been modified hugely over the games life:

http://www.eqclerics.org/forums/showthread.php?t=23401

Discuss.
Assuming the mem blur spelldat data hasn't changed between classic and the time of this evidence, it seems reasonable.
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