Quote:
Originally Posted by Raev
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The content isn't super hard, but it's actually pretty fun when you do it with reasonable numbers, i.e. 30-40 rather than 80-90. The problem is variance; no one wants even a 1% chance at losing after all that tracking, so everyone zergs.
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The problem is vultures*. It's frustrating to kill something to 20% and then another guild swoops in and kills it. AoW wasn't killed without a vulture at first. Same with Cazic-Thule, and others i'm not remembering.