Quote:
Originally Posted by EQBallzz
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I didn't parse it but the TTK difference was striking..not to mention I was going down to 20-30% health on one mob using the IFS because it was taking so long to kill. Then mobs would run at low health and I would have to chase them down forever to get the kill (aggroing more stuff on me). Killing the same exact mobs with JM/trance and my health would only dip to 80% due to the much faster TTK and mobs would not run far after fleeing due to the faster dmg.
I don't doubt that the DPS potential is probably higher with the IFS but it doesn't seem to be performing as well on shorter fights...or maybe I'm just missing some other factor.
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You need to kill things round the corner from similar factioned enemies so they don't run. If things do run don't forget to disengage attack, hit sneak, then start attacking again. That way you can avoid a lot of extra aggro.
As a monk you have excellent h2h damage, so don't forget to unequip/requip your 2hs quickly between swings to allow your offhand a chance to cycle!
Also don't forget you can bandage while fighting, you just have to /stand as the ducking prevents you from being able to autoattack.