Live was better because we didn't know everything yet. There was so much unknown. Everything was new.
The mudflation is probably worse on p1999 too. (I see another poster mentioned this.)
I do like the gameplay and still like it. I look for it in games/MMOs I play. Not all of it, but a lot of it.
Things like:
* no in-game radar
* first-person 3d
* limited maps (no gps)
* aggro trains (possible at least)
* maze-like dungeons (qeynos sewers and guk come to mind)
* unique items (not spreadsheet items) with meaningful choices about what you use
* weight encumbrance and inventory limits
* death penalty
* sandboxxy progression--not a obvious/forced path to push everybody into certain places
* classes which're different (and not just copy/pasted versions of each other)
* open world/non-instanced
* high-level KOS mobs sometimes appearing in lower level areas
There're other things and sometimes I want particular things. That's just a general list.
|