Quote:
Originally Posted by Folksie
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the distinctions of whether that's done with procs/taunt or spells doesn't matter much to me, and nor does utility of invis/ivu/fd etc. Also I doubt I'll raid with the char, just want to enjoy grouping to 60.
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If you don't care about utility then play a warrior. The reason you play a knight is because you want to be warrior-ish but have all those neat utility spells.
However, I think if you are really looking to play the 6-person group game you may want to play a class that has more at its disposal even if it takes a durability hit. Sure there are things you can do with mob placement and the like but for the most part as a warrior you're autoattacking, kicking and hoping for procs. Also, remember that taunt mechanics don't get fixed for quite some time yet, so warriors will still be unable to get agro at will on yellow and red cons.
Quote:
Originally Posted by Folksie
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Edit: Also one additional question: in Kunark era what % of time did MA pull?
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Someone will disagree with me, but in most pickup group situations I prefer someone with pulling utility to be the puller. Harmony, FD, or some other way to pull in a managed way. More importantly I don't want the main tank pulling because then the group has to wait until the last mob is dead before he can corral some more. No one wants to fight for 10 seconds then wait 30 seconds for the next mob.