I was trying to come up with multiple teams that had most of the classes, which is why I didn't do any good v. evil in cities. The only team that I think could min/max it's way would be the Freeport/trolls team, since they are missing only rangers and druids.
I also remember from the Zeks that the "evil" teams tend to beat out the "good" teams, since shaman, necro, and shadowknight tend to beat druid, ranger, and paladin. This puts both Faydwer teams at a disadvantage, but I there are enough gnome lovers and elf devotees that people would have fun with it.
But there are people who would not want to play on that team--people who prefer dark elves, or starting in Qeynos, or who would want to see what an all elf team could do. Since I am suggesting rules that all but eliminate communication between teams (a bit of work to code default languages into players and city NPC's, make sure all teams speak only thier home language and their teammates, and one human city speaks Combine by default), we'd be setting up somewhat separate economies.
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