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Old 08-01-2016, 09:53 AM
Tecmos Deception Tecmos Deception is offline
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That center spawn is the spot that can be a named shadowknight NPC. He's the only one you probably want to use a pet to kill, except to break. Once the hags are broken it is easier to just mez, tash, root, nuke them down as soon as they spawn so that they don't have a chance to buff. If you alternate (using a clicky for faster spell gem reset) between a big nuke and a smaller nuke you probably will interrupt a lot of the hags' attempts to cast on you, plus with magic resist buff and shielding spell line you should resist a lot of their spells fairly well. Don't be afraid to use rampage line and rune III. Don't be afraid to be using 2 or even 3 of your nukes so you can chain them and keep interrupting casts while also doing damage; sure chaos flux or sanity warp isn't as mana efficient as anarchy but the interrupts and killing ASAP are vital when fighting there, moreso than a bit better mana use just casting anarchy.

IIRC when I've done the room I just stayed right inside the tower once it was broken, killed each hag as they spawned, and when the middle mob respawned as a named you can use the pather outside the tower to kill it. You can stagger the spawns in the tower so that you should be able to keep up with the spawns to keep everything dead before they have time to respawn and self buff. If you get a bad streak of resists or you get messed up from nukes landing you can always back out using invis or IVU to stay safe-ish and then break the room again using charm. Don't be afraid to charm a pet and let it die while you're breaking the room. Sure you lose out on XP from killing your pet but it's far preferable to let your a pet (or two) die and then finish off the other one for full XP (preferably after mezzing it and waiting a bit to stagger respawns) and then you've got the room broken than it is to mess around trying to get full xp for your pet and die or have to zone and med up and still have the room unbroken.

That tower is definitely a bit of a hectic spot until you've got a feel for breaking and keeping it broken. There's also a huge difference in how easy it is if you are 34 or if you are 36+... lulls are more reliable for breaking the room more safely and without needing to sacrifice pets, your nukes basically won't ever resist with tash, you'll tend to resist a few more of the stuns/magic nukes from the hags, etc.


I'm actually not sure if I ever did the tower as a chanter... I think I've only done it with a couple different clerics. But if a poorly-twinked cleric can do that room from 34-40 for amazing XP then I'm positive a chanter, using the right methods, can do even better there. Cleric has a bit better firepower because of the undead nukes' resist mod, and cleric has full array of resist buffs, and cleric can use DA/DB to eat HT and/or train out... but the cleric isn't able to break as safely because of low charisma for lulling, the cleric can't charm to aid in breaking, the cleric lacks that extra mana regen from clarity which is really clutch for keeping spawns down as soon as they respawn, and the cleric's nukes don't interrupt spellcasts.

IIRC you can sit in the room itself without aggroing a spawn on the opposite side of the room at 34+?
Last edited by Tecmos Deception; 08-01-2016 at 10:01 AM..