This question's like a rorschach test. It all depends, right? It's as easy to be a shitty chanter as it is to be a shitty rogue.
Quote:
Originally Posted by Izmael
[You must be logged in to view images. Log in or Register.]
Ease or difficulty of a class could be quantified as "room for error"
|
I like this measure, but even here it depends on the context. I main a druid. In a raid, assuming I don't accidentally port the tank or spam nukes at 98%, my room for error is huge. That's even true in groups, unless I'm main healer (rare, especially past 40ish) or an evac is needed (even rarer). But charming in Perma or Kedge, my room for error is pretty tiny.
When someone asks me about an easy class, I think of it as how quickly someone could become competent in everything normally required for success in groups and raids (and maybe solo, if they can solo at all). I've seen people do amazing things on just about every class, but that's more than competence; that's mastery. I guess I also discount gearing/spell requirements. If that's part of the ease of a class, druid or necro are about a hundred times easier than shaman or warrior.
By that measure, I'd go with wizard (agro management) and mage (agro management and pet control) as my top two, with maybe druid and shaman (buff, debuff, spot heal occasionally) tied for third. In my experience, any melee type is just more demanding. Rogues need more constant attention to positioning and agro management. Ditto warriors, and also situational awareness. Etc, etc.