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Old 07-28-2016, 05:57 PM
Izmael Izmael is offline
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Ease or difficulty of a class could be quantified as "room for error". Generally speaking, how many close or close-ish decisions you have to take per hour of average play of this class.

The more close decisions, the more room for mistakes, the harder the class is to play as the quality of your decision-making process and the speed thereof will decide the outcome of your endeavor (or the one of your group, or raid).

This is why I said rogue is the easiest. I mained a rogue on live back in classic-Velious and the only close decisions I can think of were of the kind "do I have enough time to sneak behind this see invis mob in Plane of Hate before it turns to roam that way" while CR'ing the guild. Rest of the time, it's so hard to do anything wrong, playing a rogue..

On the other hand, I put magician as hardest. I played a mage to 60 on P99 and I died on it literally all the time, when trying to do funky stuff solo or duo, because it involved close calls and inevitable mistakes (pet chaining, summoning mobs, mana mgmt, CoH timing, you name it). Of course the possibility that I simply was a retarded mage must also not be ruled out completely.

Someone said enchanter is hard. Yeah, it can be hard if you're attempting stuff that is hard - soloing/duoing stuff not meant to be soloed/duoed, PvP someone good.. But regular CC/buff work for an exp group with a puller not bringing more than, say, 5-6 mobs every time, face it, is dead straightforward.