Rogue is the easiest. Granted, there are rogues who just wait to be spoon-fed mobs and then push buttons for 30 seconds, and there are rogues who are playmakers and take on much more difficult tasks. But overall, definitely rogue.
Bard: Not as easy as rogue, unless you're playing dishonestly and AFKing the majority of the time. You still have to juggle songs and stuff.
Cleric: Sounds easy on paper, but it's actually one of the more difficult jobs. Clerics have to announce their AFKs with a megaphone, or the raid wipes. Compensating for bad clerics in a CH chain is also pretty damn hard.
Druid: Somewhat similar to bard in that it's easy if you're doing the bare minimum. If you're keeping up on every utility - the half dozen buffs to keep up, the sunders, the snares, the dots, the nukes, the heals - then it's no simple task.
Enchanter: Definitely the hardest. Hardest to play at basic crowd control levels, and the hardest to master. So many different components and playstyles for this class, and a truly talented enchanter can accomplish insane feats that normally take an entire group of 60s.
Magician: Not necessarily hard, but not nearly as easy as rogue. Controlling a pet - while a mind-numbingly simple thing for most people - is still orders of magnitude more difficult than anything a rogue does. Not having a root spell ups the difficulty factor a ton.
Monk: Would be on par with rogue if it wasn't for the expectation of pulling and mastering feign death mechanics.
Necromancer: Similar to magician, but definitely easier due to much better soloability.
Paladin: The most difficult hybrid. Paladins get screwed in so many ways, but mastering Flash of Light snap aggro isn't hugely difficult. Very low DPS amounts to very low soloability.
Ranger: Similar to druids when it comes to keeping on top of utilities. Bad rangers will just attack and throw a snare here and there. Good rangers will keep up Strength of Nature on DPS classes, Call of Earth on tank classes, Chloroplast on tanks and pullers if needed, damage shield on the tank if needed, all while fulfilling a multitude of other jobs like pulling, tanking, and crowd control.
Shadow Knight: Way more soloability than paladins due to snare and fear and lifetaps, snap aggro on par with rangers, and feign death. The easiest hybrid, but still way more difficult than rogues.
Shaman: Shamans are a lot like enchanters but not nearly as difficult. A good shaman can do insane things like solo Lodizal and will fully buff their group before anyone asks while chain-cannibalizing and never run out of mana from slows, a bad shaman will begrudgingly buff people when asked and maybe slow a mob here and there before proclaiming "OOM".
Warrior: Should be a very easy class, but taunt mechanics require warriors to rely on procs for aggro so it can be frustrating. Definitely not as easy as rogue, but probably easier than monk. Bad warriors switch targets constantly and have no idea what proxy aggro means. Difficulty increases a ton for raiding due to having to understand all the different mob positioning and push mechanics, as well as using disciplines efficiently.
Wizard: Second easiest class after rogues. Rogues can evade and drop aggro, and a rogue's hate builds up much more incrementally. Wizards don't have it that easy, and they have to know which spells generate more hate than others, at what point they should start nuking as to not surpass the tank's aggro, and when a nuke is one nuke too many. They also have to know which mobs are bellycasters, and how to compensate for push during a bellycast. That said, their only job in groups and raids other than porting people is to nuke stuff, and they can easily solo up to level 60.
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