Quote:
Originally Posted by Droog007
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I've been doing some soloing at the back of "the pit" area in Castle Mistmoore (where the wolves for the shaman epic encounter spawn), and I've discovered a pathing issue whereby mobs will sometimes walk into the South wall and then warp up to the ledge above. It seems that if you cause a mob to flee when it's close to the SW corner (70, -115), they are more likely to go that way, which is disastrous.
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I've seen pets wander down into the pit from atop the ledge if the player sits close to the edge. Could be related.