Most important advice for a cleric is: populate your friends list with cool, active players who like to group with you.
True for most classes really, but to a lesser extent probably.
Don't let the role of cleric as "healer" and as a group class trick you into the drugery of healbotting groups of 6 though! Clerics have a lot of cool tools, especially in smaller groups. Clerics can solo from like 1-50+ very effectively on undeads (unrest is so great if it isn't too busy). Root to help CC; it's easier to prevent damage than to heal it. Stun to interrupt nasty spells; it's easier to prevent damage than to heal it (usually), and you can interrupt complete heals and charms and stuff too that really make fights annoying. Resist buffs on the tank and puller; again, it's easier to prevent damage to heal it. Make use of invuln spells for more than just when shit hits the fan, like to break a camp of a few shadowknight mobs... you can eat a lot of HTs without getting hurt. If you have respectable charisma, you can help break big camps up easily with calm. You get a memory blur spell which can sometimes be put to great use. Shy away from using your nukes very often, but if you're sitting at max mana and no one needs rebuffs and the group doesn't need healing... fire one off! No point in sitting at 100% mana all the time and wasting your mana regen... so long as you don't go crazy and end up at only 50% mana when a big pull happens and you need to do a lot of other casting.
But on the point of not going overboard casting nukes... you can go overboard with other spells too. Don't cast symbol, ac buff, resists buffs on a mage. He doesn't need them 99% of the time, and if you try to keep every buff up on everyone you'll be oom so often your group will barely get any pulls in before you need to rebuff! Even the tank doesn't probably need a symbol until you're at the point you want to be complete healing, or if you're fighting stuff where healing is frantic and you need the tank to have some extra hp to survive until you are free to cast on him, or if you're trying to keep a warrior in enrage hp range for extra dps or something. Etc.
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