
07-23-2016, 10:11 AM
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Planar Protector
Join Date: Sep 2014
Posts: 1,909
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Quote:
Originally Posted by DoucLangur
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Imo, Overking can be done with 2 groups (if all key classes are 60), given you have
a) a focused team (understanding positioning without having to be told)
b) an offtank team of 3 (tank, shaman, dps) to take out roamer respawns at any time,
c) a good puller (as in picking the adds off one by one in quick succession, or pulling overking out single)
d) enough push to interrupt CH/gate
I would say two clerics doing CH alternatingly, not so much because of the critical time, but to make the mana last - and some druid/shaman heals vs. the AE.
Pulling him out of the room, I would fight him at the corner top of the ramp, position the casters around the corner, out of AE LoS.
Just make sure that you ideally have a 5min window or so without roamer respawns upon engage, and that around 40% of his health, you focus on push more than on avoiding the AE.
Edit: I would say ideal setup for 2 group action:
- 2 level 60 tanks (however, offtank for roamers could be a 60 monk)
- 2 clerics (55+) with good mana
- 1 level 60 chanter
- 1 torpor shaman
- 1 55+ monk puller (or a skilled SK/necro)
- 5x dps incl. 1 rogue to open doors, ideally high resistance vs. AE and solid hp, lots of push - so monks, rogues, rangers
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Like I said more work for King. Its not a PuG thing.
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