Quote:
Originally Posted by Evia
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Bonuses or added benefits for hunting in certain zones that you guys change up periodically would not only get people hunting in obscure areas, it would also promote with it the Everquest adventurous spirit. It might also inspire someone to level up alts, adding to the population in the leveling scene.
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I typically am in the camp of "keep it classic and dont mess with it" but I think that adding 25%-50% exp modifiers in 2-3 zones at a time and rotating it each patch is an incredibly good idea that would not change gameplay much at all other than getting people to try out more of the world. If the devs dont want to make a flat exp modifier, change the group modifier in these zones instead.
When the game was new, people did not have the same knowledge they have now and exping was spread all over the world. The reason people congregate in certain zones here is because for the most part those zones are just the best places to level. Most of the group leveling here is done on "outdoor dungeon" zones like mistmoore, CoM, and KC because you get the benefit of easy pulling, a good exp modifier, services are around to buy, and you can still cast outdoor spells.
I'm here for classic content and there are quite a few zones I'd love to exp in, but its 10x more difficult here than it was on live to get a group in those places. The chances of getting a pickup group in permafrost, cazic thule, befallen, kerra, the warrens, splitpaw past the entrance, or pretty much any outdoor zone are very low. On my druid at primetime I would make a group of LFG people and go to one of these zones, but inevitably after an hour or two someone has to go and if they are a critical class your group has to leave. There's never anyone to fill the slots except maybe a twinked solo class who probably wont join anyway.
Please consider the rolling exp modifier idea.