Paladins are the best tanks for experience groups.
It's not even a question. They bring so much to the table that make your group more efficient and save people's asses in emergency situations.
• Regular pulls: A Paladin's snap aggro lets everyone play loose with their aggro management. Shaman slows early, Wizard nukes hard, Bard can snare, Rogue doesn't get hit.
• When the Enchanter's charmed, hasted pet breaks: Paladin stuns the mob, roots, patch heals Enchanter or lay hands to save his ass.
• Bad pull or train: Paladin has a group heal that is a gigantic AE spell that will peel 5+ mobs onto him instantly. Can root park mobs as well.
• Partial group wipe: Paladin has a 90% rez, this is huge if knee deep in a place like HS and your Cleric goes down.
• Spell casting mobs: Paladin has multiple stuns, each on different cooldowns, to interrupt things like ice cometing frogloks in seb.
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