Quote:
Originally Posted by Evia
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4 mages, 1 cleric, 1 enchanter = win
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I'd rather play with a druid than a cleric for leveling up and maybe even at 60. Snare, regen, ports instead of better heals and rez? Root for CC is basically useless with that many mage pets proccing and that many mages nuking, but snare would be awesome to have.
I'd like to say 5 mages and a druid, but the chanter would be pretty clutch for helping break bigger rooms with a lot less effort (really need those pets to be focusing fire to rip through stuff and let the mages have mana for nukes to further speed things up instead of just chaining pets), plus clarity (especially for the druid), plus you'll have tash (and malo) and slow for tough NPCs...