The point here is that we know people are lazy and goto the common easy spots too often. We also know that if htey wanted to, even as new players with no coin for teleports or friends to help them, they can make the long journeys. The problem is that because it isn't particularly easy or convenient, then they avoid it. And with a population that's 2/3 or 3/4 less than old live servers, that means there's not many players in those areas.
If we were to have things implemented/opened in the game, it would give them incentive to not crowd areas, and start to span out to other areas. Given that the server is not 100% strict classic, then it's not unreasonable to suggest such an idea.
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Originally Posted by Spyder73
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This +1,000,000
The LFG function is already hard coded into the game, just activate it.
People could make LFG like - LFM Kedge Keep; LFM Hole group
Some of these "out of the way zone" would all of a sudden become more popular if people could actually assemble groups in a reasonable manner other then /who all over and over
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While the LFG may help make things a little easier, that's not the core issue.
Realistically, doing /who commands is not that difficult..
And another reason I did not mention the use of the LFG feature, is because it's one of the concepts that eventually led to the 'anonymous' dungeon play found in modern MMORPGs.
When people have /who and then /tell and discuss grouping, it's a lot more involved and thorough.
I would much rather get a tell and have a talk to someone about joining a group in Kaesora(while I'm in Permafrost), to get a bead on whether it's legit/long term - worth the time investment. Anonymous LFG type systems begin to lead to laziness and then people seeing that your LFG far away from them. Therefore, just like it is now when they /who; they won't bother as you're too fair away (so they believe) - which makes the LFG feature moot yet simultaneously potentially harmful.
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Originally Posted by renordw
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While I am not a strict-classic kinda guy, there isn't really much going on in Western Antonica in the first place. There's not really any reason to go there. If you're wondering, there is a (wizard) port to Western Karana, and if you evac from there, it takes you to WK/QH ZL which is closer than Surefall.
Aside from that I really do think there are some things that need to be considered to maintain community health.
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A) The point about a Wizard is moot - if people can afford a port to and from, then for new players, that's half the battle solved.
B) To think that there's nothing of interest, especially experience wise on that side, is very ignorant I'm afraid.
Even if it wasn't about leveling experience per se - simply the adventure and activities, the zones and the sites ..it's definitely worth it. And in contrast to all the worn out regurgitated areas most people go to, it's a nice change of pace.
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Originally Posted by Rygar
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I personally don't believe opening up a Surefall Glade portal will have a major impact on the server. I have been told zones like Permafrost suffer from mobs healing through walls and such that makes grouping there in your tweens extremely difficult, so basically it is a bear pit / vox / item camp zone.
Blackburrow is a nice zone but I did see a decent amount of people there about 4 months back. Gnoll Fangs are excellent xp, so people can easily make the one time long run from the karanas (a right of nostalgia passage... lets be honest about that) and get a bind in Qeynos.
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Are you claiming Permafrost is bugged? Because healing through walls happens in many places. Should we also avoid grouping and fighting in Cazic Thule - or any other location where mobs heal through walls?
As far a LFG window, I have mixed feelings. Its not that hard to find someone to duo or trio with, building a full group of 50+ people is tough but not always necessary. The hardest thing I ran into was absence of key classes such as cleric or enchanter to group with when building. So not sure LFG window would restore that.[/QUOTE]
Right, LFG system would not resolve that underlying issue; yet how many times have you gone to /who and ask a Cleric or Enchanter to join you while in an out of the way place, and find them already grouped somewhere mundane like Mistmoore or Unrest or Karnors, and for the ones that are LFG, they don't want to experience any where that isn't one of the common easy to get to places?
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Originally Posted by Izmael
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SFG Portal: I like how everything west of WK is a little distant from the rest of the world. IMO it's fine to leave it as it is. People who want to exp in BB already do it regardless.
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The only reason it's good that it's 'out of the way' is because it means there's less people there; that's a catch-22.. What's worse though is when things are lopsided as they are now. Even if they did what I've requested, the ratio would always tip towards the way things are now, just a bit less for everyone's benefit.
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Originally Posted by Izmael
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Increase exp: I dunno if there is a need for this in the age of bard swarming and Chardok AE'ing.
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Erm, not many people do either.
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Originally Posted by Bummey
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I've always thought the exp modifiers should change week to week, to get people out of Mistmoore and into Crystal Caverns or Crypt, Dalnir, Runnyeye, and other less frequented dungeons.
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Not a bad idea - it's done on other servers. However people would probably miss out due to various reasons and in the end get frustrated to the point where they don't bother to even look at the modifier updates(provided the developers posted it[could turn out to be a secret])and end up staying in the normal spots.