Quote:
Originally Posted by R Flair
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Game simply wasn't designed to exist in a static state for as long as it has. 5 years of Kunark or whatever took its toll.
The game was meant to be hard. Every time I create a new character I have to actively turn people away from giving me shit when they see me rocking cured silk and the like. Still, finding 5 other people to group with that are militant about playing the game without external help seems to be all but impossible.
MMOs should 100% have a persistent world, but to successfully accomplish that there must be systems in effect to combat mudflation and keep the economy healthy. Those systems largely did not exist in classic EQ.
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I agree with both of your excellent posts. Project 1999 is only classic EQ in appearance and mechanics. The level of twinkage going has completely ruined P1999. P1999 is not hard at all given the mudflation has plagued this server.
With no expansions in sight, this will continue to get worse and worse. The gods have indeed gone silent.
For example in Highpass Keep the goblin area used to be at least 3 separate camps. Now it's one big camp. This is because players are overpowered due to their gear.
Most named are perma farmed 24/7. They may as well call EC tunnel the Farmer's Market because in truth that's what it is.
We farm so you don't have to (tm).
Powerleveling is a big problem too with bards swarm kiting in almost every zone.
Another problem is that these days due to the min/maxing philosophy players are smart and choose the path of least resistance. Many normal experience zones are ignored and others with inflated ZEMs are preferred such as Mistmoore, City of Mist and Karnor's. The only place you get get a group is in these zones which compounds the problem and creates a sense of boredom and predictability when you roll alts and experience the same old content over and over again.
Many dungeons such as Cazic Thule and Runnyeye are ignored due to bad loot tables, terrible mob pathing issues and just horrid design.
Other dungeons are ignored due to the fact that it's very hard to get there thanks to a lack of ports. Many of the dungeons in Kunark have this problem. For example there are 2 dungeons in the Field of Bone that are impossible to get to for non-iksar players because there are no druid or wizard ports available nearby.
Even worse, Iksar don't even have a porting class so they can't even leave the continent of Kunark legitimately. Again, just more evidence of terrible design.
I've been playing P1999 for about 10 months and it's starting to wear thin too. I'm noticing a revolving door effect in the playerbase. Friends that used to play no longer play anymore.
I'm starting to wonder why I keep playing. I had the same feeling about 3 years into EQ as well. With no expansions left to look forward too, and I'm not even near the level cap, I'm sensing the end of my P1999 career is drawing nearer.