Seems like a real problem. I can't imagine any new to server player being able to kick it off with a non-soloable class...
Get that char to 50-60 and build up the resources to twink a non-soloable class that could then solo up enough to find groups or pay for a plvl. I imagine this is why commercial games as they age have to make the initial ramp up easier and easier (and more solo-able) to not discourage new players from starting.
Fascinating! Would love to see playhours by class over the life of the server broken out by account cohorts... Data science nerd in me starting to come out... sorry...
-L
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