Thread: Game Mechanics: Worn haste bug
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Old 07-05-2016, 09:32 PM
Muggens Muggens is offline
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Quote:
Originally Posted by Tulvinous [You must be logged in to view images. Log in or Register.]
Rogues don't need to prove anything, just because it's their problem doesn't mean it's their fault. I'm not sure what you don't understand.

Please don't confuse people saying the Ragebringer has a spell haste name, it's just a unique worn haste name. It's unique because as you pointed out it has additional attributes that include AC and ATK along with, you guessed it, HASTE.
Im not saying rogues should prove anything, but it was a response to the way Nilbog worded it in his post I replied to.
Im not confusing anyone but you, I say Ragebringers haste is not worded as just "Haste" on the item, but as such in a spell name ("Seething Fury/Visions of Grandeur") because it has several other effects besides haste. It might be the reason to why Ragebringer is not working as other items with the clear "Haste" in its description. Another point I made is that both Seething Fury and the usual haste spell has the same Haste description (1 : Increase Attack Speed by x%) But as we all know spell haste works with combat timers and Seething Fury does not atm.
Last edited by Muggens; 07-05-2016 at 09:40 PM..