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Old 07-04-2016, 10:25 AM
MaSQue MaSQue is offline
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Join Date: Feb 2011
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
In the logs folder there should be a text only file called 'dbg' (I think it is short for debug).

Open it and copy/paste it's contents here; perhaps someone will be able to work out where the problem lays.

2016-07-01 17:54:44 Starting EverQuest (Build Oct 31 2005 10:33:37)
2016-07-01 17:54:44 Timezone: UTC-5h00m
2016-07-01 17:54:44 Loading graphics DLL.
2016-07-01 17:54:44 Parsing INI file .\eqclient.ini
2016-07-01 17:54:44 INI file .\eqclient.ini loaded.
2016-07-01 17:54:45 Initializing timers.
2016-07-01 17:54:48 Psh (4502).
2016-07-01 17:54:48
2016-07-01 17:54:48 Checking critical files.
2016-07-01 17:54:48 Initializing WinSock.
2016-07-01 17:54:48 Enumerating 3D devices.
2016-07-01 17:54:48 Found adapter #0 - NVIDIA GeForce GTX 980 Ti (9.18.13.5306)
2016-07-01 17:54:48 Found adapter #1 - NVIDIA GeForce GTX 980 Ti (9.18.13.5306)
2016-07-01 17:54:48 Adapter #0 - NVIDIA GeForce GTX 980 Ti :
2016-07-01 17:54:48 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2016-07-01 17:54:48 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2016-07-01 17:54:48 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2016-07-01 17:54:48 Adapter #1 - NVIDIA GeForce GTX 980 Ti :
2016-07-01 17:54:48 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2016-07-01 17:54:48 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2016-07-01 17:54:48 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2016-07-01 17:54:48 Initializing keypress handler.
2016-07-01 17:54:48 Parsing INI file .\defaults.ini
2016-07-01 17:54:48 INI file .\defaults.ini loaded.
2016-07-01 17:54:48 Loading keyboard tables.
2016-07-01 17:54:49 Creating window.
2016-07-01 17:54:49 Checking display driver version.
2016-07-01 17:54:50 Activating window.
2016-07-01 17:54:50 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2016-07-01 17:54:50 Ratio is 1.78
2016-07-01 17:54:50 Resolution was capped at 1280 x 720
2016-07-01 17:54:50 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2016-07-01 17:54:50 Resolution selected 1280 x 720, 32 bits
2016-07-01 17:54:50 CRender::InitDevice: Using 32bit mode.
2016-07-01 17:54:50 CRender::InitDevice: Using vsync 0.
2016-07-01 17:54:50 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-07-01 17:54:50 CRender::InitDevice: HardwareTnL Enabled.
2016-07-01 17:54:50 Using hardware vertex shaders.
2016-07-01 17:54:51 Initializing render system.
2016-07-01 17:54:51 Trilinear Mipmapping available.
2016-07-01 17:54:51 Vertex Shader Version: 3.0
2016-07-01 17:54:51 Pixel Shader Version: 3.0
2016-07-01 17:54:51 Initializing engine internals.
2016-07-01 17:54:51 CRender::InitDevice completed successfully.
2016-07-01 17:54:51 Parsing INI file ./eqlsUIConfig.ini
2016-07-01 17:54:51 INI file ./eqlsUIConfig.ini loaded.
2016-07-01 17:54:56 Trilinear Mipmapping available.
2016-07-01 17:54:56 Vertex Shader Version: 3.0
2016-07-01 17:54:56 Pixel Shader Version: 3.0
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