Quote:
Originally Posted by nilbog
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Prior to the patch, some haste items were sharing values and the system itself was broken for certain items. To change this, we checked each item to verify the haste amount, and updated the item. A side effect of this was you can 'see' the values again. That should be corrected soon.
One way to fix this is to change the str file from:
5848 Haste: %1% to 5848 Effect: Haste
If haste items should affect cooldown timers, this fix had nothing to do with it. The previous method of how haste was applied to items was wrong, and if that was affecting cooldowns, only some haste items would have 'worked'. If you guys find research about it, update this thread or make a new one with specifics.
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I dont understand this post to be honest...
To recap: Common knowledge on Haste - Every item that give haste affect attack speed and combat timers.
Something was buggy with the "haste file" and changes was made. Now everything works fine except for the Ragebringer, so it does not give combat timer haste. Rogues are seemingly the only ones suffering. They have to prove that the "particular" haste of the Ragebringer should affect combat timers.
Am I right?
Well, Spell Haste works on combat timers, CoF, FBSS etc works on combat timers. Items say "Haste" except for Ragebringer which has a "spell name of haste"(Seething Fury) like Alacrity, Visions of Grandeur etc, but it is the exact same type of haste, as the spells and the item "haste" - Something buggy has happened for sure with Ragebringer, making it less powerful and pressuring poor rogues to buy a second haste item.