Quote:
Originally Posted by Loke
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I actually disagree. EQ PvP could be a lot of fun, the player base on red just ruins it. I leveled a cleric to 60 on red when I was bored last year and the entire time I was there I only saw cool group PvP once. The rest of the time it was epic rogs and t-staff monks hanging around popular zones looking to gank undergeared / lower level characters. We went to the hole once to get away from the popular zones and had a factioned wizard sit around and only attack us when we'd engage mobs. Same thing happened in chardok with another factioned character. Went to CoM once and there were multiple wizards sitting up on the catwalks nuking groups below.
Red sucks because their community is actively trying to destory itself. They would rather get some lulz from griefing someone than expand their community. Even after I decided to play the guild game hoping that would be more interesting, the people on that server just suck. I literally had some guy from the guild I app'd to ask me to help him gank my own exp group, and then get mad that I wouldn't. Sorry I didn't want to help some rando I just met kill the people I had been leveling with for multiple levels.
My point being, EQ PvP could be a lot of fun, the player base of red just ruined it for their short term ammusement.
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Well said but isn't that the case for 98% of PvP games? Every PvP game I have played usually results in either griefing or some form of zerging. It's always a rare thing when you have an evenly matched PvP event that isn't structured PvP like arenas or battlegrounds.
Open world PvP just blows because there are always too many people who put their own personal amusement above all else or the prevailing strategy is just to use overwhelming numbers so your opponent has no chance. In PvP winning > *.