Really learning a class (any class) is far more than just playing them up to 34 or something. Each class has hidden power that you can discover....
For example, I had a level 30 gnome warrior....that was a solo god because I learnt combat bandaging.
My level 14 rogue was soloing hill giants in Karana for a while :P
I took my ranger to 55 using a bow and discovered how crazy strong archery is if you think it through.
I have a 51 necromancer that I meleed with.....being able to out-tank my pet and solo like crazy. (Did you know necromancers get a decent self damage shield? Along with a self proc vampiric embrace that does FAR more damage than the SK version? ...most people don't).
I have a 56 gnome cleric...that I played as a paladin. Meleeing mobs and using my mana to heal myself with a nuke here or there (since I focused early on tanking and trying to keep up with gear, I was able to keep my skills high enough to make this happen....and invested my specialization into evocation, not healing).
And now I'm trying a shadow archer (necromancer that uses archery and pets to solo).....and I have high hopes for it pre-50.
Basically, there is a lot more to this game than just "how is my DPS". Really mastering a class takes a lot of time to think through just how far you can take it....and gearing yourself to strengthen that play-style. Like, I've always been jealous of paladins, because they seem like amazing tanks outside of the very very high end raiding (I played one for a while, but couldn't get into it because of the race :|). I even have a non-traditional theory for paladins i want to try some day!!
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