Quote:
Originally Posted by Crawdad
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It looked like you went more towards the spiders/terrors, but I've heard that Geonids are the place to be in CC for Exp. Were they too high or too much of a pain? I'm unfamiliar with CC outside of farming silk (setting up shop near Queen), but I hope to give the geos a whirl in the next day or two.
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Most of my time in CC off-video was on geonids actually. I think XP is going to be the same as with terrors and somewhat higher than spiders (since a fair number of spiders are spiderlings, and they're already green at like 38-39).
I think they are like level 32-38ish (I see 69 as lowest max hits and 88 as highest I think). Don't seem to be more resistant than average, no procs or anything. It takes a fair while to even get KOS with them so you can move freely while you are learning the area, which isn't hard to do since there are only like 8 spawns and they're basically all spread out enough you don't aggro more than 1 at a time except ocassionally cause of the level of a pet (or you sitting) and the level of the enemy.
If you're coming for a change of pace, go for it. But I'm almost positive that oggok guards or feerrott spectres will be faster XP and more money and last you until basically the same level (like 47ish?) before stuff is mostly green. It's not bad xp. It's decent enough that I'm not going to move to leave the zone while I'm out of town and only playing a little in the next few days. But I'm convinced it is nothing special (i.e. worse XP than any classic or kunark dungeon, basically).