Quote:
Originally Posted by Danth
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Stamina drain doesn't have any particular impact on anything but low-level melee players because nearly everyone has over 100 stamina (the stat) anyway. In case you forgot, having over 100 stamina reduced the negative effect on a player's melee from draining the yellow bar to merely being unable to jump. The main difference caused by not having this feature is probably the impact it has on swimming for long periods of time. Zones like Kedge or Siren's are therefore made marginally easier, although given the unpopularity of such zones it's still not a big deal. I can see why a fix--difficult and low-impact--has remained a low priority through the years.
Danth
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No wonder the content got cleared so easily.
I remember very clearly losing stamina in classic and needing invigorating...
Not on my dick and long dong stroke sessions during leveling but in welding my weapons on my elf pal humanoids.
Not a high priority issue? Shit... I can make a stamina loss equation that is legit and proper... problem is no one knows what the classic rate was, objectively, so it's all stylistic assumption... however I'm willing to bet they didn't try hard enough because their bad at math.