Quote:
Originally Posted by Freakish
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Message boards. There were boards completely dedicated to solving EQ quests. Communities came together and said "Ok I turned this item in and it worked, this is the next step" and someone else might be able to figure out the next step, and so on.
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This was the main conduit. I remember when the epics came out, the various boards were collaborative. The main enchanter site had a thread, and people just brainstormed and tried things out, and if they solved something, they posted it.
If I am remembering correctly, it was still laborious. I know my own personal story. I decided to try to be first chanter to 60 on my server instead of doing the epic (I ended up being second chanter to 60, on Quellious). I hit 60 before the chanter epic had been solved. I had VoG. So then the epic gets solved and I see the effect, and I'm like wtf.
Never did the epic.
But also I highly suspect sometimes devs playing the game would leak out infoz on the quests.
But one thing is sure, during classic, quests were not solved at lightning speed. Likewise with encounter strats. I remember Trakanon being a "mystery" when Kunark came out, and it took a fair while before my server killed it.
Those were different days. People were playing **tons** but at another level they sometimes played like casuals -- ie, not really knowing how to tackle content, not being super-efficient, etc. My take on how players do games these days, they want solutions and maximum efficiency to quests and encounters ASAP. That is one reason why designing a modern MMO is nearly impossible. We all are too good at this shit now. We chew through content too fast. What company wants to spend a year+ developing content that will be beaten in less than a week? We done beat the genre -- to death.