The game in 2001 was much more about adventuring and discovering things and taking risks and enjoying the environment. Less than it was in 1999 or 2000, but still way more than it is here. Even if you just looked online for the best places to grind/farm back then, and printed out all the information you could find about everything, it was still a different game. People were more open to doing things that were simply
fun.
Perhaps it's just because less was known back then, but I think even beyond that there was a different attitude. Being in the game to enjoy it, not being in the game simply to "beat" it, which is what the mentality kept becoming more and more as the game existed. People these days could do dungeon crawls for fun, a nice challenging single-group endeavor that's not trying to specifically camp anything or get a drop, but who does?
Quote:
Originally Posted by Daywolf
[You must be logged in to view images. Log in or Register.]
If there is another blue server, here is to hoping it goes at half the release pace which will pretty much resolve all...most of the original problems on live.
|
That wouldn't come anywhere close to resolving the problems this game has. Severely outdated and unbalanced combat system, lack of dynamic content, lack of incentive to do anything but wiki and power-path your way through the game. People keep thinking that resets will "fix" the state of p99 servers, but it never will. As long as the ruleset remains the same, everyone is just going to keep doing the same shit.
The game as it stands now is a memorial. Something meant to be occasionally viewed and visited just as a reminder of history, not something you should spend a lot of time engaging in. We must learn from history and make something better, that's the only way forward.