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Originally Posted by Zuranthium
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Well the beta, and the eventual game, was nothing like it was supposed to be. The downfall of the game had much less to do with David Allen's project management and mostly to do with how investors and other people in the company literally stole the company and the project from him - http://webz.us/hz/htm/wrh.htm
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I have read that story, long ago, and unfortunately it confirms the idea that David Allen did not have the management skills to see his vision to completion. As the article admits: "If David had known a bit more about business he would have never been in this situation – lesson learned." David readily admits that he made mistakes in that narrative - the first and most critical one being how he kept on Mr. Jones after he'd lied about his salary.
Forming a team (of co-workers, of investors) is the first and most critical step in leading it, and it's unfortunate for all of us that David didn't do well in that step of making Horizons. This doesn't at all excuse the unethical behavior of those working with him - but the real problem was that they were ever working with him at all. I really wish we were here today playing the game that he had in his head rather than dreaming about what it could have been. His website makes it sound like he did things much better with his "QoL" company - makes me want to take a look at Alganon.