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Old 06-14-2016, 04:19 PM
Calthaer Calthaer is offline
Scrawny Gnoll


Join Date: Apr 2016
Posts: 26
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Quote:
Originally Posted by roadmixer [You must be logged in to view images. Log in or Register.]
And thus we see the conflict. Some want to spend insane amounts of time on a game, and some do not or can't.

No game can meet everyone's needs anymore and only was played so much before because there was no choice.
Gamers have grown up. What was once the province largely of younger people has become more broad. The Boomers still aren't into video games, but Gen-X and older are - and they don't have the time. For middle-aged gamers, it's quality over quantity. Give me a memorable, unique, dynamic, story-driven experience that I can consume in a session with a defined, set, schedule-able limit. EQ is and was terrible with that (e.g., "poopsocking" - the requirement that undefined, limitless time is required to consumer certain content).

I definitely recall Horizons: Empires of Istaria. Played the beta, even. David Allen was definitely a visionary but I seem to recall he didn't really have the project management skills required to pull this whole thing off. It was huge and ambitious and some features probably should have never been discussed and kept on the back-burner for later (e.g., playable dragons). It did seem to want to have many of the features of dynamic content, though - IIRC, a bunch of undead taking over the world, ruining monuments and infrastructure, players having to combine their crafting and resource-gathering skills to restore them.