Quote:
Originally Posted by Calthaer
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In short, the game should balance itself. "Zones," in this world, that are empty become gradually filled with harder (and wealthier) enemies until players show up to plunder it. Those enemies might not be the same every time - maybe new and different types of mobs would move in from adjacent areas (say, for example, that the orcs of Everfrost Peaks moved in and booted the gnolls out of Blackburrow). There should be advantages to keeping zones clear, and it should be hard to do so - enemy armies perhaps generate to swarm particular areas at certain times. Maybe creatures can gather resources and "farm" players the way players farm creatures - strategically preying upon weaker players to gain strength.
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Yep this is exactly what needs to happen. Especially with regards to many quests, especially epic quests, in a game like Everquest. Make everyone have to go down a different path to complete many of the quests, with dynamic group content that is set to spawn specifically for the character who invokes it in the given zone via their own unique quest.