not only did letting those players into tmo contribute to empire becoming kos to tmo, but a lot of them left/got kicked/app denied from tmo and started their own crews to fuck with tmo raids on the reg.
i agree tmo had a lot of potential but some seriously bad calls neutered the guild. they all stem from tmo blue leadership not really knowing how to handle the red server. everything they did would have been no problem for a guild on blue. croot all your competition's worst enemies? who cares it's not like they can stop you from raiding on blue. burn bridges? there's always someone to replace them on blue, not so much here.
- burning bridges too soon (gg merge, tiggles forumquest and empire history, etc)
- how velious release was handled (easily half the officers and half the tmo blue players quit)
- no set raiding schedule (there's no variance over here, more people show up to a schedule than a batphone)
- alienating their best and most dedicated players while rewarding big time retards (all your officers quit, you needed to find new ones)
- paranoia over spying while simultaneously tagging anyone's 15th alt and general apathy over clearing the memberlist/batphone list or making teamspeak more secure.
- inability to mobilize for raids properly due to lack of schedule (gather in 1 zone, port in together)
like literally after velious no one gave a shit about clearing the userlist, adding permissions to teamspeak, and gathering for raids beforehand. all things i suggested and brought up with leadership repeatedly. real ironic when friends used my teamspeak username to spy on their hate raids and wipe them while i was on vacation
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