
06-07-2016, 04:04 PM
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Kobold
Join Date: Feb 2010
Posts: 157
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Quote:
Originally Posted by easy_lee
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Here are the effects of the server never having resets: - Stagnant endgame where those here the longest have all the gear they want and mostly control spawns.
- Significant twinking in lower levels. Over half of all new characters start the game with gear intended for 50+.
- Reduced or nonexistent PvP at low levels. Much of the population only logs on for raids, as they are no longer leveling or in need of preraid gear.
- Nihilistic attitude towards the game, since every achievement has already been done by someone else.
- Reduced difficulty, due to twinking and bored endgame players.
- Reduced variability of play due to omnipresent twinks, reduced difficulty, and fewer leveling players.
- Reduced social aspect, due to reduced difficulty, fewer leveling players, and many players only logging on for raids.
- Less contestation of dungeons, camps, and so on due to fewer people needing them.
- Less non endgame PvP due to less need to contest nonraid mobs.
- Less endgame PvP due to established zergs, inevitable barriers to PvP which take time to develop but never go away on their own.
- When low level PvP occurs, twinks and/or higher level players/buffs are almost always involved.
- New players frequently quit due to the long, lonely, and tedious leveling and gearing process, all just to join a fixed, unchangeable endgame. Note that the leveling process is only lonely and tedious due to everyone else having already finished.
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You mean to say these servers are the prime environment for black market RMT profitability?
A reset on Blue or Red has about as much chance as an audit of the Federal Reserve.
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