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Old 06-07-2016, 04:04 PM
Modus Modus is offline
Kobold

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Join Date: Feb 2010
Posts: 157
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Here are the effects of the server never having resets:
  • Stagnant endgame where those here the longest have all the gear they want and mostly control spawns.
  • Significant twinking in lower levels. Over half of all new characters start the game with gear intended for 50+.
  • Reduced or nonexistent PvP at low levels. Much of the population only logs on for raids, as they are no longer leveling or in need of preraid gear.
  • Nihilistic attitude towards the game, since every achievement has already been done by someone else.
  • Reduced difficulty, due to twinking and bored endgame players.
  • Reduced variability of play due to omnipresent twinks, reduced difficulty, and fewer leveling players.
  • Reduced social aspect, due to reduced difficulty, fewer leveling players, and many players only logging on for raids.
  • Less contestation of dungeons, camps, and so on due to fewer people needing them.
  • Less non endgame PvP due to less need to contest nonraid mobs.
  • Less endgame PvP due to established zergs, inevitable barriers to PvP which take time to develop but never go away on their own.
  • When low level PvP occurs, twinks and/or higher level players/buffs are almost always involved.
  • New players frequently quit due to the long, lonely, and tedious leveling and gearing process, all just to join a fixed, unchangeable endgame. Note that the leveling process is only lonely and tedious due to everyone else having already finished.
You mean to say these servers are the prime environment for black market RMT profitability?

A reset on Blue or Red has about as much chance as an audit of the Federal Reserve.