a mob is worth 100 xp, you kill it solo you get 100 xp.
a mob is worth 100 xp, you kill it with a buddy(s) and it is worth (100xp * modifier / group mates)
party members xp gained throughout their lives also counts in the math but lets keep it simple.
problem is, the group modifier is so low that unless you are killing things nearly six times more efficiently in a full group than solo you are losing xp per hour. The reality is spawns will probably be limited and lets face it, there is much dead weight and inefficiencies in a large group.
I dont know the exact percent bonuses but i know it starts at two members being 2% so for the example above you would each take 51xp (100 * 1.02 / 2) provided you were the same level and a class/race combo with the same xp penalties / bonuses... this is why hybrids were shunned out of groups prior to the hybrid xp patch.
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