Quote:
Originally Posted by Lazortag
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I used to fiddle around with RPG Makers. I always made my own sprites/music/etc., everything was original. It's super time consuming and so most people don't finish the games they start, and of the games that do get finished, a lot are really bad or unoriginal (some are brilliant though). I wouldn't say I wasted any of my time as I still had a lot of fun experimenting with the rm2k3 back when I had the time to do things like that.
As far as implementing eq-related things goes, I've always thought that single player RPG's could benefit from a sort of "aggro" system. In most classic games, enemies randomly hit your party members, which I don't think is terribly realistic. If you had a custom battle system it would be relatively easy to program it so that party members who've pissed off the enemy more would be more likely targets.
I have other ideas, but I'd rather not open them to ridicule.
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Id like to hear them, nothing is going to be ridiculed lol.
I have actually thought about something like that. For example, in Dragon Quest 9, there is a hidden system in the backround during battles that makes monsters either aggro on certain characters, or become enthralled by them (like if you wear a skirt on a female character, that enthralled chance becomes higher).
I was thinking about having just a simple taunt skill that has a chance to make the monster attack only that character for a few rounds.