View Single Post
  #13  
Old 05-26-2016, 01:26 PM
kgallowaypa kgallowaypa is offline
Banned


Join Date: Jan 2015
Location: Miami, Florida
Posts: 369
Default

I'm going to say play an enchanter for a few reasons below:

1.) It is the most profitable caster class done right. You can solo most any camp at 60, duo/trio 99% of content, and begin twinking out your alts. see: https://www.project1999.com/forums/s...ad.php?t=80165

2.) Its easy and cheap to get around as C2 and other mind buffs will greatly be appreciated by druids

3.) Its even easier to get around with faction spells

4.) Its the most rewarding active casting class, you are in control of the camp when your in a dungeon with CC. It also requires the most concentration so don't expect to AFK that much in an active camp, this returns a lot of satisfaction.

5.) Enchanter charming opens you up to a slew of mobs, both live and dead, that completely changes gameplay and in some events can downright break the game (See torch quad haste in the enchanter guide)

6.) On the wiki, there is a few VERY detailed and helpful guides that even I find myself going back to time and time to get reference points. As well as other enchanters in-game that are very friendly and willing to assist you since they all have done the grind and have a lot of dungeon/mob experience. See: http://wiki.project1999.com/Players:Adventure

Theres a ton of other stuff but I really enjoyed maining a chanter and having the ability to farm almost anything in the game and meet a bunch of great friends along the way.

As far as downsides, I can only speak from experience, but here is what I have found:

1.) Raiding with a chanter is basically a buffbot. There are save occurences when your needed to mez stuff in sky and potentially charm an add when going after world bosses, but this will be the 5 % of your raiding experience..

2.) Horrible 2 mobs to camp for your epic as they are extremely contested (Verina and Vessel) and on a 2-7 day variance... The rest of the epic is not as bad but due to the competition and static spawn, expect to be trolled many many times before you actually can down them both: https://www.project1999.com/forums/s...d.php?t=243710

3.) Of the core caster classes, Enchanters are very gear dependent for soloing tough content: Stat gear, consumables, pet toys, etc and a few of bag of tinkerers can set you back really fast when you are just starting to amass your millions of plat (lol)

4.) Enchanters get the most lines of spells within classic everquest so expect to be constantly swapping spell slots and fill multiple roles [CC, DPS, mind buffs, haste buffs]. Even with top gear, the mana these spells cost, and even with tapping, can leave you oom if something goes haywire in HS/Seb which is usually often.

There's probably more but yeah, either way give it a shot, but don't stop once you get breeze. If your chanter goes past lvl 54 when you finally get C2, you either love this class or don't, you will find your niche [You must be logged in to view images. Log in or Register.]
Last edited by kgallowaypa; 05-26-2016 at 01:49 PM..