Thread: BDA to Phinigel
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  #761  
Old 05-25-2016, 02:03 PM
Raev Raev is offline
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Join Date: Sep 2014
Posts: 2,290
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Quote:
Originally Posted by xexbis0 [You must be logged in to view images. Log in or Register.]
You my boy Raev, but you're way off on this one and the self reflection stuff is really kind of laughable. Every single guild had a part in the destruction of the rotation.

The tiny guilds were completely unreasonable to expect the larger guilds to stick with it without giving them any sort of kudos for not allowing targets to lapse into FFA. People in Taken didn't get the luxury of killing only 6pm CST time slotted mobs. We had to answer the bell at any time of day because we were 1 of 2 that could kill anything at anytime and became the class R safety net.
Basically at the time the R/C system was implemented, there were three classes of guilds:
  • C (TMO/IB): capable killing targets 24/7 within 5 minutes
  • R+ (Taken, BDA, Divinity): capable of killing targets 24/7 within an hourish
  • R- (A-Team, Europa, AG, Asgard, etc): capable of killing targets in prime time within an hourish

So obviously each of the groups in R wanted the class to fit them.

The R- guilds thought of R as a way for everyone to experience the raid content without all of the normal insanity (that BDA is whining about in this very thread). Therefore they believed there should be some sort of way for guilds who weren't 24/7 zergs to join the rotation successfully, and proposed a number of mechanisms (dark hours etc).

The R+ guilds thought of R as a training ground for C. They wanted to practice the encounters without chain failing vs TMO/IB and then move up to C, so they were against a rotation in the first place. Oh wait, that's not what happened at all. The R+ guilds just wanted maximum free pixels.

Basically the problem with the R/C system was that Rogean just assumed that successful R guilds would move to C so they could do the C content, but due to the lockout system it was impossible for a successful R guild to get enough Trak teeth to compete in VP (Trakanon being one of the toughest encounters to get right, so the FFA ones were very hard), so there was no carrot to go against IB/TMO (1/9 Trakanons = 3 teeth per month, so 1-2 years to get a reasonable number of keys).