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Old 02-24-2011, 07:11 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Phragmar [You must be logged in to view images. Log in or Register.]
Moreover, I certainly don't have any delusions of stirring moral conviction in those of you who have made it abundantly clear that you prefer moral bankruptcy.
Wait, am I considered morally bankrupt because I choose to play by the rules, or because I don't choose to play by your made-up rules?

Because that's all this really boils down to.

You come in here with your holier-than-thou, self-righteous attitude and then call those of us out who don't play by your style of idealistic play? Because we are not doing what YOU think is morally right?

This is a game. We play to have fun. We all have our various ideas of what is fun for ourselves, but one thing remains consistent: it is NO ONE's place to tell me how I should have fun playing a game, so long as I am following the established rules. Not "hiding behind the rules" or "rules lawyers" as those who would rather pick and choose which rules to abide by might say. Following the objective rules set forth by the server administration team so that there would clear and concise rules of engagement regarding the majority of potential conflicts in a game designed with high demand, low supply, and as a huge time sink.

Perhaps you have fun playing Everquest stuffing your moral high ground down everyone's throat. Fine, I accept that. But don't come here all butthurt and call us out by guild and names when a bunch of us don't find that "fun". The rules are fairly simple... you have the camp until you can demonstrate you can no longer hold the camp. Then it's someone else's turn.

Sure, I would love to be able to die at a camp, come back, and have it handed back over to me when I get back with a friendly "Sorry, bro... here's some buffs... have at it again!". If you could magically guarantee me everyone would do that, then that would certainly be what I'd like to do for the victim when I encounter the same situation from the other side of the table. But if I relinquish the camp to the person who died to try to be a Good Samaritan, there is no guarantee that when I get the camp and if I am not able to hold it for whatever reason, that the next person who comes along will extend me the same courtesy.

So, over time, if I'm always the one giving up the camp, yet the same courtesy is not guaranteed to me, I'm going to get burnt. So I instead choose to look to the rule set that governs the server so that I can behave in the same consistent manner that I am expected to behave.

How does that make me morally bankrupt? It just makes me someone who chooses not to be a doormat and leave myself open to being taken advantage of by people who would not show me the same courtesy if I gave something up when I was not obligated to do so.
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