View Single Post
  #3  
Old 05-13-2016, 06:25 PM
Morningbreath Morningbreath is offline
Kobold


Join Date: Sep 2013
Posts: 116
Default

Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
In all honesty I think magicians should have had their pets scaled back to necro pets in strength, a bit more variety in damage types for nukes but keep their overall nuking power the same, keep no snare or root, and slightly more useful AoE damage (on par with a druid's), slap in the wizard ports, and delete the wizard. It's like the game designers had good intentions when making the mage and wizard but the enchanter and necro just slap their dicks all over them when it comes to usefulness and having a robust spell list. The druid and shaman too for that matter.
Good intentions or lack of creativity I wonder. The devs made an effort to create useful spell lineups for most classes while a magician could go all the way without touching their AE nukes and half of their summons. Quading is only thing that legitimized one line AE spells for most wizards. The rest were either garbage or of no use at all in a standard group.

The emergent gameplay that's still being uncovered in classic Everquest is brilliant in my mind but the decline in pure magical damage in groups will always be that one sticking point for me.
__________________