Thread: Game Mechanics: Pets, Wisps, and Seahorses
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Old 11-02-2009, 05:38 PM
Reiker Reiker is offline
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Join Date: Oct 2009
Posts: 939
Default Pets, Wisps, and Seahorses

a) M y level 8 necromancer's pet could not hit willowisps. My level 8 mage's pet could hit willowisps. Pretty sure they're both supposed to be able to at 8.

b) All willowisps should drop a burned out lightstone, a lightstone, or a greater lightstone. I just killed a wisp and it dropped nothing but coin. Not that big a deal since burned out lightstones are just as pointless as nothing, but another classic thing to report nonetheless.

c) At least one seahorse paths across erud's crossing just as if it was a normal mob... seahorses shouldn't path on land.