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Old 05-08-2016, 04:25 PM
Scrooge Scrooge is offline
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Join Date: Nov 2009
Posts: 1,246
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Hibernia Class Descriptions by Kyndig (friend of mine)

Animist spams pet turrets in spot, kind of OP in castle defenses because people will run into a room and get nuked down by mushrooms. Another playstyle is rooting people and sending a bunch of AoE bombers out that all connect at once n ppl go boom.

Bard is used mainly for CCing the other team and running songs for buffs (speed/endurance regen etc) and backup healer

Blademaster is a light tank thats very mobile, BM has 360 evasion and chases around the squishies n healers so most people assist off of them. They have a nice rear slow and a side stun thats nice for spamming on running targets (assuming skills are the same)

Champion is kind of a hybrid mage/fighter. They have instant debuffs/dds/snares and generally people use a 2 hander on them for more damage

Druid is the pure healing class/buffbot. They have some AoE roots and a pet

Eldritch can be a PBAoE mage class/debuffer with disease so heals dont do as much or a ranged DDer with backup CC and nearsight debuffs that reduce peoples range

Enchanter is generally specced Mana for PBAoE just like the Eldritch but they also have a pet they can use to focus pull mobs, as mobs hit the pet they die. They have different kind of pets to help in different ways, one ranged with snare, one that heals..etc possibly the best PvE class combined with a mana mentalist

Hero is a heavy tank which makes them hard to bring down but their mobility suffers a bit. Generally they slam a target with their shield holding them in place for 9 seconds and switch to their 2hander to use rear attacks for damage.

Mentalist is an enchanters best friend in PvE and very good at keep defenses when specced as Mana (AoE DoTs/HoTs). This spec isnt as good in open world since it breaks CC so they might go Light to charm pets and deal ranged DD

Nightshade is the assassin of the realm, dealing massive damage to squishies on a perfectly timed frontal hit from stealth. They generally pick off casters and other stealthers but struggle against good light tanks/heavy tanks. Stealthers also seem to only party with other stealthers unless used to pop stealthers for your group.

Ranger is the archer/ranged version of nightshade, they generally party together since they also have stealth. They don't really have a spot in roaming groups either but can be ok on castle defenses with range.

Valewalker is a hybrid melee/mage with range Lifedrains/Snares with a nice rear and side stun. Kind of hard to play solo since their frontals are garbage but their side and rear chain do a ton of damage. Party play is also difficult because the side chain has an PBAoE DD that might mess up CC, so be careful

Warden is a light tank/offhealer. Their main function was to rotate buffs for their party, bladeturn to block attacks and damage add so everyone hits harder.
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I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"