Thread: Game Mechanics: Mobs losing aggro far away
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Old 02-21-2011, 04:04 PM
Trimm Trimm is offline
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Quote:
Originally Posted by Trystych [You must be logged in to view images. Log in or Register.]
Of note: No safe area on island 5 to begin breaking the island.
To the best of my understanding, this is how Isle 5 was intended to be. It's a very small island with 11 large agro-radius, roaming mobs. The isle needs to be broken in the same way Fear needs to be.
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