Quote:
Originally Posted by Toehammer
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although I am not actually sure if they can or can't remove some things, i would imagine they can change run speed and the purple text on items... maybe not i dunno, but if they can and have not then it is dumb for them to change some other thing
I use the purple text example because it is similar to the improved spell interface. It makes typing/clicking/tedious things that really don't improve the gaming experience just go away. I don't wanna type out all the stuff on an item I have to sell, nor do I want to read it. The spellsets and spell list function similarly. Why waste time flipping through pages or dragging and dropping.
I remember the biggest improvement from Diablo 1 to Diablo 2 was instituting a function where you could hold down the mouse button to continuously attack. It eliminated button mashing, something that was pointlessly annoying. Eliminating spellsets would be pointlessly annoying. These small changes improve the gameplay experience significantly. We could also bring back staring at your spell book to med (although not sure when this was originally changed).
I think that adhering strictly to a robot-like "must remain classic, mind inflexible cannot compute" attitude is detrimental. Although Sony screwed up many things later on, spellsets/list dropdowns weren't one of them. I see the spellsets/lists exactly like purple item text linking... saves time, saves spam/button mashing, and makes things smoother.
don't get upset please, everything in jest, debating on the internet is fun
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Here is the thing: I actually agree with you that there are some features that weren't in classic that got added that made the game better.
I agree that typing out all the stats on items, even though non-classic (it got added around the end of luclin/beginning of pop iirc) makes the game "better without losing the classic feel."
With the spell memming change, I would disagree. I think it does change the classic feel. Being a caster come with great advantages in EQ and relatively few disadvantages. One of the disadvantages was that you needed to stare at your spell book to meditate. (The devs have said before that they haven't been able to do this yet.)
Another disadvantage is that to switch up your spells in the middle of a fight was very difficult (you had to stop moving, sit down, open the book, flip through it to the right spell, unclick the memmed gem, click on the new spell, then wait the mem time---all the while btw, your spell book blocked your view of the area and if you got hit you would take full damage because you were sitting). Some of that difficulty still exists in the current system (sitting, waiting to mem, etc), but a good deal of it is removed.
Simply put, it makes changing spells mid-fight much easier. This isn't just a convenience change imo, like linking items instead of typing them out or tell queues, but a real change in a weakness of spell casters. I don't think its huge, and I don't think it DRASTICALLY changes the caster experience...but I think it is noticeable and does effect game play.
The problem with picking and choosing which "classic features" should or shouldn't be in the game is that everyone has their own opinion on what the standard should be. IMO, the best standard should be that if it wasn't actually in classic it simply shouldn't be here. That's only my opinion, and I respect those who see otherwise.
To be honest, I like many of the non-classic features. I think Sony (ducks and covers) wasn't always wrong in the changes they implemented. I am playing on vulak atm, and I actually think the gameplay feels fresh and smooth----definitely non classic BIG TIME---but fun and enjoyable nonetheless.