Quote:
|
The mob will follow you indefinitely. If you get too far away, the mob will disengage you
|
This is the problem. Mobs in Everquest, never disengaged at _all_. Only after zoning, and thats because of how the zones/server were connected.
The only times this happened is when they changed Res Pulling in Velious, and Call of Hero spell. Those were the only ways NPCs would disengage/lose agro. NPC's chasing you till you zoned, no matter how far you got away from them was never a bug.It was the mechanics of Everquest.
Although this effects guilds doing Sky the most, it will change a lot of dynamics in Kunark. Res pulling is also part of the issue, since you can't pull using that way also. These are changes that are going in now, and never happened in Classic, Kunark or even Velious.
*Touched up wordage!